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Lately I’ve been tinkering with the Hammer Editor for source engine games. I took some textures from an old gas station/auto-shop in our downtown. I also modeled the building after it, though the rest of the map is fictional.

Screenies:

-Early- (Issues with brushes going crazy)

-Later- (No 3d skybox)

-Recent- (Still no 3d skybox, but a bunch more internal detail+other buildings)

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