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A while back I finished this map. I thought that I would re-release it since before it really didn’t get much of anything in response.

Pics in a bit.



No not really, this was just Photoshoped. But maybe if I can get it to work…

The name box thing above Bot1 is already done. It was just an edit of an existing one.

Heres a link for the name tags:

Lately I’ve been tinkering with the Hammer Editor for source engine games. I took some textures from an old gas station/auto-shop in our downtown. I also modeled the building after it, though the rest of the map is fictional.


-Early- (Issues with brushes going crazy)

-Later- (No 3d skybox)

-Recent- (Still no 3d skybox, but a bunch more internal detail+other buildings)

Just messing with blurs.

‘Ats about it…


From my canoe trip down the Buffalo River in Arkansas. I thought some of these would make a neat background(s). This is only the first one but I’ll do more later.


The’ stacker’ was made in Blender 3D. It’s basically just a bunch of cubes falling from the sky that slowly stack up over time until they are ‘swept’ off only to restart again. I think it’s kinda cool…


Blender Game Engine Shtuff: (sorry for the sound problem)

Testing Transparency:

Testing Reflections: